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Archive for month: April, 2010

Pop Art Lab 2010 – Toxic Menges – Second Life Machinima

Categories: Machinima Contest, NewsTags: , , , , , , , Author: Claus Uriza

Prior to the judging process, we wanted to share every one of the Machinima Contest submissions. There are some truly talented artists participating in this year’s contest from all avenues of Second Life. Please take a moment to view their videos, and share your feedback with them in the comments section.

Toxic Menges:

Credits of Pop Art Lab

Categories: Machinima Contest, NewsTags: , , , , , , , , , , , , , , , Author: Claus Uriza
A few machinima folks who have entered our contest asked for a list of content creators of Pop Art Lab.
Here is a list of most significant creators who have made the lab and creations during 2008-2009. My apologizes if I have forgot any!
Main credits
Designs: Pop Art Lab (Emily Hifeng, Xray Haller, Rico Willis)
Designs: Spaceships, Funpark: Petey Carver
Flowers: Sabrinaa Nightfire
Decorations: Members of Caerleon Art Collective (Misprint Thursday, Glyph Graves, CHUCKMATRIX Clip, Alizarin Goldflake)
Owner/Coordination/Concept: Claus Uriza, Pop Art Lab
Additional notes: PAL was originally scaled and builded for 4-8 parcels. When PAL obtained full sim it was copied untill a new simdesign rollout was ready (which is set for April 16, 2010).
PAL is mainly architectured, designed and builded by Emily Hifeng and Xray Haller and coordinated/conceptualized by Claus Uriza.
Gramophone, green radio, microphone by Rico Willis.
Stages, furniture: Emily Hifeng
TV Studio: Xray Haller, Emily Hifeng, Rico Willis
Flowers, acid tunnel in sky: Sabrinaa Nightfire
Red scripted-animated area: Misprint Thursday
Various animated visuals: Glyph Graves, CHUCKMATRIX Clip, Alizarin Goldflake
All flowery and animated visuals and spaceships, funpark were added as part of PALs 1 year old b-day September 2009

The original 4 parcel PAL designed by RL/SL architect Xray Haller as it looked March 2008. Later on we entitled it “The Walk Through Sounds” concept as we even back then had 4 streams/albums running in each dome.

History, horizons and count down, pt. 4

Categories: NewsAuthor: Claus Uriza

We passed an awesome event last night! Thanks to all who came and made this so spectacular. We’re pretty sure the machinima folks had the best and most lively setup and hopefully they captured the actions! Based on counter and the fact mass TPs were out of its radar some 2-300 visitors stepped by. Brilliant numbers! Also kudos to the DJs and musicians u guys did an awesome job!

Now to some bare facts. The machinima contest have entered the last week before submission deadline which is set April 9th 12 AM PDT/SLT. This is getting very exciting since we’ve witnessed some high prolific talents filming and oh wow we can’t wait to see their work.

Ok onwards to new simdesign. Right after submission deadline April 9th the sim will be closed for maintenance till we open April 16.  We are currently filling in the last slots for the opening programme and some good news soon to be aired!

This series of  ”History, horizons …” blogposts were  intended to look back, forth and update with issues related to the machnima contest. This time I would like to ramble a bit on previous week happenings. Linden Lab went out of beta with Viewer 2.0, updated their TOS, opened new welcome area and probably more actions I missed. What I didn’t miss is the constant negative critique filling up the SL blogsphere. Sometimes I wonder what a great leap forward it could be if we all tried a bit harder to focus on the good stuff going on! Maybe people outside SL would like to give it a try and maybe a more positive view would help benefit us all! And yes I agree there are bummers from LL once in awhile and I still use 1.23 viewer but I think there’s more good news than bad to talk about. As previously posted in comments on Dusan Writers great blog LL launch an army of new initiatives in 2010. Actually they seems more focused than ever – well maybe I’m wrong but hey think about it. You have a population of 700.000 unique users. In my part of the world it’s the population of a pretty big city. Try think of SL and imagine you were a politician! How would you rule this city (population)? It seems to be utopia to please everyone right?

*Grabs the positive glasses*  Based on some 5-10 tests of  Viewer 2.0 I see some very cool stuff in it. I just need to take the time out of busy days and play bit more with it before I take the final moveover. And oh one comment on third party viewers (TPV). I only tried Emerald and I liked. But and this is an important BUT! My old SL mentor once told me why she didn’t used even the LL Release Candidate viewer “How can I help newbies if my viewer differ from the one they use!” And she was damn right! Since then I’ve been true to LL viewers and I really think everyone should try remember how important it is to maintain the spirit that makes SL such a wonderful space. And yes I respect and understand some of the TPVs are better for building and stuff but still – think about it!

Ok I could continue with the new TOS but I better stop now…oh one last comment. It seems to have created quite a buzz LL now mentions that filming and taking snaps in sims need permissions from owner or to say – owner clearly tells the terms in covenant in “about land” settings. Once again isn’t just fair and ok? Well I think so although I have always loved when people take snaps or vids in PAL. But there’s a diffrence on purpose here. If snaps or vids are used in commercial context, or widely spread on the web I would definately like to give it a “Go” before publishing or be able to edit content to make sure the lab is presented the way it’s intended.

Wow this post took a whole other turn than intended.

Pop Art Lab is soon ready to re-launch and please take a look at the amazing programme for the opening!

Happy Easter and positive smiles!