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Pop Art Lab closes its SL sim

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Pop Art Lab closes its SL sim in November 2012 – but keeps the train rolling!

The time has come to step away for a while from virtual worlds. After spending 5 years testing and playing with Second Life and Virtual Worlds platforms, I have decided to take hiatus. It has been a fantastic ride but I don’t think we can push it much further without significant changes in the technologies surrounding these environments.

This is not a permanent farewell to Second Life from Pop Art Lab, more of an extended break of our activities and a chance for us to reflect on our past successes and future projects but without the day to day responsibility of changing streams, worrying about tier payments and constant promotion of our services.

We already accomplished more than I ever dreamt about (brief Google search list 490 unique hits: “pop art lab”= 204.000!).

Allow me to list some highlights:

  • Created the very first fully immersive music jukebox worldwide enabling avatars to meet in virtual environments and walk around exploring 4 separate music streaming channels
  • 75.000-100.000 visitors
  • 15-20 virtual TV shows/concerts
  • 2000 new full length albums streamed
  • Mentioned in Los Angeles Times (for creating designs for Craig Lyons RL/SL concert)
  • Mentioned at The Swedish Internet Days conference 2011 (in Robin Teigland‘s speech, with huge viewership nationwide)
  • Hosted 50+ digital events
  • Creating influential designs (Torley Linden visited Pop Art Lab prior to opening his PAL “cube” inspired sim – see last pic in above slides)
  • Met various RL music celebrities avatars praising our work
  • Held presentations in San Francisco, Dublin (Ireland), Lahti (Finland) plus many more in Denmark
  • Participated in various Linden Lab developer programs
  • Participated in VW Sense-making and Innovation: A strategic research project at Roskilde University, Copenhagen Business School and partners project 2008-2012
  • Helped translate the official Linden Lab viewer into Danish
  • Set new standards for rolling out compelling machinima contests/events creating music videos for RL artists
  • RL meetings with a variety of influential RL music tech developers incl. Alexander Ljung (co-founder of Soundcloud)
  • Fronted secondlife.com Destination Guide numerous times and as first ever Scandinavian company
  • Stayed in Destination Guide’s music section throughout 4-5 years
  • Maintained and grown a huge network of valuable RL connections from across the globe
  • Held RL seminar day with Henrik Bennetsen (Sirikata/Katalabs) on using virtual worlds in Danish public library sector
  • Build a close relationship to national Danish/Scandinavian copyright institutions KODA, Gramex and NCB
  • Build a close relationship to local music business and entrepreneurs
  • Build an army of music lovers in a community with no physical border including 600 members from Bangkok to Aruba!
  • Supervised and tech setup of mixed reality Metanomics TV-show held in Denmark 2010
  • Supervised and designed the 4 sim complex for MMIF Machinima Festival 2010
  • Received praise and kudos by Mark D. Kingdon (M Linden), ex Linden Lab CEO during above MMIF (see blogpost).

And finally… met thousands of creative open minded lovely people, heard their stories, talked about music, cultures, politics and life from countries all around the world.

Here’s what will happen:

  1. PAL will continue building up Facebook, Google+, Twitter etc. and focus entirely on posting news about music and shiny new tech in social media (games, virtual worlds included).
  2. PAL’s inworld group will continue though most updates will be linked to above networks.
  3. Inworld streaming will stop but will be used on special occasions via above networks.
  4. Sim will be gone in November (unless we receive unexpected interest from new partners).

Of specific note:

  • PAL’s Facebook Page (community) is no longer related to SL (subtitle removed)
  • PAL’s new Google+ and our Twitter will serve non Facebook users
  • PAL will focus on migrate cool stuff we learned in SL into above networks
  • PAL will continue its efforts in creating machinima/real music video contests and work with upcoming musicians and games
  • PAL will continue to make PR/management/social media setup for RL artists
  • PAL will continue observing the development of social gaming/virtual worlds
  • PAL will be available for specific customized tasks inworld whether it’s governance or design

The reason is:

  1. Streaming can in most cases be made using services like Spotify
  2. Mass adoption of virtual worlds lacks significant growth
  3. Barely no RL musicians or brands are willing to invest in SL
  4. Focus on Real Life and Real Life clients

We look forward to host inworld farewell activities and sincerely hope to keep up contact with all of you (we have a fairly new sim full of new designs! Navigation tip: Jump, explore, swim, explore!).

As a final note, I would like to assure that Pop Art Lab loves the Second Life platform, Linden Lab and the people who create the magic in there. During the years, there have been many issues in the way Linden Lab handle Second Life.

I want to point out it’s a wonderful platform they have created: especially the unique democratic tools that give everyone without specific skills a golden opportunity to create and visualize their culture, history and lives.

I sincerely hope all who have helped and still help create wonderful experiences inside virtual environments will flourish in the years to come.

Lastly, thanks so much to my team behind Pop Art Lab, because without you none of above would ever have happened!

Any questions or comments gladly received, please just shoot: clausuriza(at)gmail(dot)com, leave comment below or join the following networks for direct contact.

Facebook

Google+

Twitter

Heartfelt thanks,

Claus Uriza

Edited by Persia Bravin

 

Update from Pop Art Lab

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Been some time since we blogged but here is few updates from what’s going on!

I recently made a presentation at CBS (Copenhagen Business School) about Market Creation in Virtual Worlds. The 30 min. clip is up at Roskilde University’s (RUC) blog. Go check it out!

Besides this the good guys at Roskilde University have just finished a 10 min. videodocumentary on their 2-3 years research of Pop Art Lab. The video (I’ve only previewed 1st take) should be out next week.

In other news our annual Machinima Expo is further delayed. It is quite a task getting music bands in and make their labels aware of the marketing possiblities of such music video contests. However a meeting with recordlabel is set next week and we hope to be able to launch video contest within coming months.

Regarding our sim changes in SL our new space is open and though groundlevel is still in development the musicstreaming runs up in the sky. Check out the new full sim and go explore all the new designs!

In other platforms Pop Art Lab expands. Especially our Facebook presence where we are up at 250+ PAL members. Go join this forum for latest news about tech, virtual worlds, gaming and ofcourse a lot of new musicvideos, album streams etc.

Lastly some great news occured last week. A new “world” entitled “Cloud Party” launched although in a very early beta stage (Hamlet have a good intro at his New World Notes blog).
I’ve tested and love it! Build entirely in WebGL and HTML5 it’s the kind of “world” I been waiting for. Runs fast and smoothe in browser with direct Facebook authentification, on mobile, no client and some very neat mesh possibilities. The “Build” mode is fairly easy and SL’ers will recognize many of the same functions as they already familiar with in SL. However texturing and other parts are quite tricky in the beginning.
Also I love seeing real names (use same as your Facebook account) instead of the messy SL names!
There have been some fire in the blogsphere whether the Facebook login is good or bad and ofcourse it’s bad if you’re not on Facebook (you can still login without FB but then lack powers like “Build” mode). Still I’d say it’s fine and opens up a lot of new opportunities for Virtual Worlds to go big!

During the years I’ve tested so many new “worlds” most have been poor SL clones but I have to say this one has what it takes to go big!
We are already investigating how and when we are able to get full region in Cloud Party. Expect more news on this here coming months!

Till then, thanks for the continueing support! We wish you a happy summer!

Photo Contest Winners!

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The winners in our photo contest are:

1. Corcosman Voom
2. Fae Varriale
3. Shamus Jefferson

Many thanks to ALL who entered! The jury consisting of four PAL team members had a tough time finding the best. We had almost 10 pictures in the final heat.
Above gallery shows those of which all jury members liked! Please consider all as winners!

Also thanks to all who joined event. Roughly 150-200 stepped by during the 5 hours making it one more historic and successfull PAL event!

A lot can and have been said about virtual worlds but I have to say one of the most fascinating observations is to have the opportunity to meet, dance, chat and share a lot of good music with a global bunch of like-minded. Love it!!

We’ll take a short break here on blog. Meanwhile stay up to date via our Facebook, Twitter or inworld group.

Next event is scheduled in December and themed IDM glitchy tech down in club!

We are currently puzzling with our next music project and if everything works out we’ll launch a project of yet unseen proportions related to music marketing in Virtual Worlds!

Stay tuned!

Pop Art Lab Photo Event!

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Pop Art Lab Photo Event!

November 12. – 12:00-05:00pm SLT/PDT – 21:00-02:00 CET

Time is up! We’ll be announcing the top three winning photos in our contest!

After much thinking, a few arguments, and lots of beers consumed, the judges made from the RL/SL Pop Art Lab team have finally reached a decision. Who will the winner be? Join us to find out.

As always, Pop Art Lab can’t produce an event without having a huge party-and we have the best DJs and live music lined up for you.

A huge thank you to all the participants, to all our friends and business colleagues in both lives and to the whole PAL in world group for your continued support.

Programme!

12:00 pm DJ BRB aka Claus Uriza (DK) Tech DubHop Indie
01:30 pm Winning Annoucements w. Hosts Persia Bravin/Claus Uriza (Pop Art Lab)
02:00 pm Live Music: Engrama (Arg/Esp) Indie
03:00 pm DJ Unknown aka Evil Laa (US) Dubstep
04:00 pm DJ Denard Henry aka Sonic Architect (US) Minimal Tech
05:00 pm Departure – Afterparty

Access: http://slurl.com/secondlife/Pop%20Art%20Lab/173/78/21

Photo Entries can be viewed here

Pop Art Lab on Facebook:

Contacts:
Claus Uriza: CEO RL & SL Pop Art Lab
clausuriza(at)gmail(dot)com

Persia Bravin: Marketing Manager RL & SL Pop Art Lab
Persia(dot)bravin(at)yahoo(dot)com

About Pop Art Lab

Pop Art Lab is a real world music research company that is exploring the use of virtual words such as Second Life as alternative music performance venues. Each week, we stream up to twenty new CD releases from world famous recording artists full length and 24/7 from our class 5 sim, so SL residents can listen to fresh music releases from all genres of music.

We also invite real life musicians, DJs and record labels into SL to encourage creative collaboration; we produce a TV music series in partnership with Treet.TV, and work with machinima makers, virtual artists and many other content creators for mutual benefit.

With a full range of services available, and a team of professional staff, Pop Art Lab is blurring the boundaries between the real and virtual. One recent music video contest gathered over one million hits and as we move into the future, our plans are to expand our activities and services in both worlds.

Above all, our mission is to make music social: by using virtual worlds such as Second Life, people can enjoy music with others from across the globe-and all in real time.

Music Shared Real Time in 3D – Forever Changes!

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Been a while since we posted on the PAL blog, but the team have all been busy in real life! But we are back and have some great new things happening at PAL we have to share.

From this week, we have expanded our streams at PAL which means that now, each dome (listening booth) will have a weekly selection rotating 2-4 new albums (not just one!) making it now possible to hear 8-16 instantly compared with our previous static 4. Truth is we have been meaning to do this for some time now but as autumn sets in and everyone stays indoor real life more – this season seemed the perfect time to launch this new service.

We hope you enjoy it. By doing this, we are also able to promote even more music from real life musicians and we hope that after listening to the new streams with us that you are inspired to go out and buy new releases – please don’t forget to support the hard working musicians! This new model of streaming at PAL will be more flexible – just expect the unexpected: so bring your friends, partners, lovers, mothers, pets and neighbours to PAL, and enjoy music shared in real time. [visit recent streams in our music section currently under construction]

To quote Mark Zuckerberg at the recent FB8 Developer Conference on Facebook Music announcements: “Here is how it works: Spotify users who connect to Facebook can now automatically share the songs they’re listening to through Facebook’s new news ticker. Their friends can then click on any of those song links, which will launch the Spotify client in the background and play the very same song in a synchronized fashion. “You discover a huge amount of new music this way,” said Zuckerberg.

In other words: Facebook/Spotify launch a service allowing multiple [connected] users to listen to the same tune real time. This set bells ringing with us at PAL because we have been running “shared real time streaming” for 3 years (without all the “let the data do the work” cool shared social media features FB offers). We really should rezz some data mining inside the lab … someday.

PAL also got a great mention in the October issue of the ‘Best of Second Life’ Magazine where the society reporter, Sonicity Fitzroy, was kind enough to attend our third anniversary event – thanks to BOSL!

Also, in the next week or so look out for other new PAL activities coming up such as more live gigs, our new photography contest, details of Artbreaker 2 plus how PAL and the world of SL fashion will be working together…

Please shoot feedback here or inworld. Thank You!

Persia Bravin/Claus Uriza

Updates from the Lab (or lack of!)

Categories: Machinima Contest, NewsTags: , , , , , , , , , Author:

Wish we could air more details on our upcoming Emma Acs Machinima event but by now there’s too many unsolved ends!

First of all we are trying to mingle out a date. It ain’t easy as June is full of cool events. We have Chantal Harveys MMIF Int. Machinima Festival, MetaMeets Confrence in Amsterdam, SL8B (the official Second Life 8 years birthday) just to mention a few.

Read more →

We Make (additional) Sense!

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We Make Sense by gunforhire



  • To get mp3 please email clausuriza(at)gmail(dot)com
  • Further info, pics, vids etc. please visit Emma Acs officiel site
  • For full guidelines how to enter machinima contest please visit previous post Read more →

Emma Acs Music video/Machinima Contest Guidelines

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  • POP ART LAB-We Make Sense
  • L$50,000 Machinima Contest for Emma Acs & the Inbred Family
  • Saturday 14th May- Sunday 12th June 2011

Pop Art Lab, Second Life’s ™ most dynamic and immersive music sim is inviting machinima makers from across the grid to participate in our latest real life project.

We have once again secured an opportunity to work with a much hyped, fresh and original Scandinavian band ‘Emma Acs & The Inbred Family’ to produce a music video filmed within SL for their new song release: ‘We Make Sense.’

Read more →

Pop Art Lab at VWBPE Confrence, March 19 – 2011

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Watch live streaming video from metavertv at livestream.com

Blackout Vol. II – Friday November 26

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Drum n Bass, Dubstep, Electro @ POP ART LAB

Friday November 26th

11.30 AM-5:00 PM SLT

http://slurl.com/secondlife/Pop%20Art%20Lab/173/78/21

=========================================================
Blackout Vol. II

POP ART LAB has once again joined forces with the cream of Dubstep n Drum n Bass DJ’s in Second Life for a truly remarkable event-over 5+ hours of high octane tracks mixed by masters in this genre of electronic dance music.

http://slurl.com/secondlife/Pop%20Art%20Lab/173/78/21

Programme SLT:
11:30 Arrival
12:00 Claus Uriza
01:00 Dan Galdonaldo
02:00 Silver Krutschek
03:00 Amanda Shinji aka DJ Miss Cyberpink
04:00 TBA
05:00 TBA
06:00 Departure